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For example, in the old system, you needed to have an Iron Ore underneath the soil you were trying to crossbreed the plant that would produce iron dust. There's several things that can potentially affect mutation and crossbreeding, including what soil it is on, what blocks are nearby, and light level. So, why did I emphasise that it has to be the same crop? Because if you have two different fully mature plants attached to a cross-crop, you might get something entirely new! Your Journal will have information and suggestions on what might be cross-bred with what, and NEI can be set up to have crossbreeding information as well. This is how you propagate your crops, since you only get a single seed out of every plant. If you plant something in a crop, then put a cross-crop next to it, you will get a plant in that cross-crop that is identical to the one in the original crop (assuming it isn't a weed). That's a thing I probably need to mention.
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It's also not very efficient because you can only crossbreed if the cross-crops are connected to two fully mature crops, so you may end up with a bunch of 'cloning'. If you have weeds enabled, though, the only thing you will end up with is a bunch of weeds and losing your initial crops. If you have turned off weeds, you can just plant a huge square of crops and fill them all with cross-crops and let it do its thing. I like using the 2x2 method because it doesn't take up a large space and you are wanting to oversee it pretty harshly to protect against weeds (unless you have them disabled in the configs). However, when you break the crops and scan it, you might see some better numbers.įrom here, it's pretty much rinse, wash, repeat until you get the crops you are wanting. But it might also be a new crop of the same type. Eventually, something will grow there! Be careful, it might be a weed, which you need to get rid of immediately before it kills your other crops. Now, plant additional cropsticks on the two empty diagonals to make them cross-crops. Now you plant down cropsticks on the other two diagonals to make a square with a checker pattern. Basic plants from the wild start off with a 1-1-1.įor this, you will need two of the SAME kind of plant that have already been scanned already planted on crops and fully grown, and you want them at diagonals. These are on a 1-10 scale, where 1 is the starting point, and 10 is the highest you can get (unless you edit your configs).
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Growth is how fast it matures, Yield is how much fruit it produces, and Strength is how resistant it is to Weeds. There are three stats in AgriCraft: Growth, Yield, and Strength. So, we can hybridize your crops to make them more resistant to weeds, and to grow faster and be more bountiful. And you have to watch out for weeds, which can destroy a whole plot if you aren't careful. It also takes forever for plants to grow, it seems. you'll notice that their output is kinda. Okay, now that we've got our basic plants growing. It'll give you some useful information about said plant. To make this, you need a Book and Quill, some seeds of any type, and some crops. You're probably also going to want to want an Agricultural Journal to write down your findings. To do this, we need a Seed Analyzer, which requires some basic materials: Wood, Wood Slab, Stone Slab, Sticks, and Glass Panes. Take four Sticks, and craft them in a crafting square to get "Crop Sticks." Then you just go to your local tilled dirt and place them down.Īgricraft uses a whole different seed system, so while we can use regular ol' seeds, we're probably going to want to scan them first. Getting into AgriCraft is dead simple, all you need is wood to get started. It's Crops, Jim, but not as you know them there's AgriCraft! Only more user friendly and intuitive and has a couple of extra mechanics we'd only been begging IC2 to include for years now. However, for those who missed that crop system.
#MINECRAFT DOWLOAD AGRICRAFT 1.7.10 INSTALL#
Enough so that some people might not even want to install IndustrialCraft 2 anymore.
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#MINECRAFT DOWLOAD AGRICRAFT 1.7.10 MODS#
These days, of course, the modding community is much more robust and has a wider variety of mods available. You could crossbreed crops that could grow things like Redstone or Iron, for example.
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IndustrialCraft had a revolutionary system for industrial crop growing which was seen as being overly complicated and convoluted, but also quite powerful. Those two mods were IndustrialCraft and BuildCraft. You know, back in the day, when the Minecraft releases had a 'Beta' affix, there were two 'big' mods, and pretty much everyone else was an addon to those mods.
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